Rapture Burgers is an epic sci-fi dramedy that tells the story of Alex and Camille’s intertwining journeys through a post-apocalypse you’ve never seen before, featuring lovable characters and unexpected turns.
Camille wants to conquer the world. He won’t settle for 1/4, or even 1/2. Maybe 3/4. The point is, Camille wants to conquer the world and rule it with an iron fist. Though Camille has no powers to speak of, he does have pure, unbridled incompetence, paired with truly amazing amounts of unearned confidence.
Luckily (for him), the world has become a fragile place. It’s been 14 years since an unexplained apocalyptic event brought the world to the brink of destruction. In this new world, Camille has a relatively (except for his megalomaniacal ambitions) peaceful life with his best friend, the seemingly-omniscient voice only he can hear, the ex-girlfriend he’s deemed his nemesis, and his actual nemesis.
As an agent of Astrea, Alex battles all manner of crazed wasteland villains with her cybernetic right arm, handler (PINES), and fellow Astrea recruits. Although life threatening situations are part of the job, Alex takes joy from her work where she can, much to the chagrin of her commander. After all, anarchy can be pretty fun, when no one is trying to sacrifice you to their monster truck god.
With Alex and Astrea’s mission to maintain the peace, and Camille’s newfound desire to threaten said peace, it may be only a matter of time before Camille finds himself on the wrong side of the organization. Though he might have to do something a little more impactful than “conquering” his high school science fair.
Note: This page previously hosted the original Rapture Burgers graphic novel in its pre-print form. Going forward, this site will contain information regarding the newer editions of the comic, as well as the animated series that is in development. That also means that this site will (eventually) be totally revamped. In the meantime, you can follow me on Twitter (@RaptureBurgers), though I make no promises on staying active. Also, because it’s still a neato piece of code I wrote, I’ve left the Character Select up.
-Chris Hill (Creator)